![]() Items are destroyed when a ship is destroyed, and ISK is destroyed via trading taxes, insurance contracts, etc. Money (ISK) is created in a small number of ways: NPC mission running results in ISK rewards, as does killing NPC ships among the systems, and insurance payouts. All in-game items are crafted by players, out of materials mined by players. To those unfamiliar- EVE has the deepest player-driven economy of any game. > the developers legitimized the exchange of real money for in-game money (through the buying and selling of game time) ![]() We even had video proof of the pilot being "safely in another system" still receiving damage from enemy pilots that were 4 jumps away but CCP said the incident was "too important to reverse" which was bullshit, they just didn't have the capability to do so.ĮVE:Online is a tale of selling meta-gaming and "You can be a cunt"-ship, with a side-game of spaceships. I was there for the first Titan launch (and loss, ASCN v BOB) and the corp I was a member of launched the first Mothership.īoth losses were down to meta-gaming - the titan was lost because a BOB pilot had infiltrated ASCN's teamspeak server, and the mothership loss was because the pilot desync'd. "Massive fleet battles" became "Massive fleets waiting either side of a gate smacktalking each other into jumping first" Jumping a fleet of thousands into a system with already thousands in waiting, seeing nothing but a black screen for 20 minutes, then finally you're back in your clone station. I last played EVE circa 2005, but I have kept friends from those days who still play and so I hear a lot about it still. It's a lot nicer than being reminded in your escapist, necessary down-time that people, wherever the come from and whatever they do, are people - and that includes sometimes being an arsehole too I now stick to games with stories games where you can just be the prophesied hero and save the expansive, virtual world you inhibit. I think my inactive character is somewhere without a scanner in wormhole space, and boy, am I pissed. I knew him - I thought - and I just felt stupidly upset that everything we had collaboratively worked on was.gone. Our CEO basically stole a lot of stuff, and got us all to help carrying it to Jita so he could sell our own equipment and take the cash (long story). My corp-mates wanted my mobile number in case our station got sieged. One - it became a job, bordering on an addiction. ![]() I loved the fact that they had an ODE fluid model of space that guns had tracking speeds measured in radians per second and that I could import market data and try to understand it in terms of martingales. I loved the nerdy community, the fact that the people I interacted with on 'ratting' runs in lowsec were, by day, doing cool things like writing Linux kernel code for a living, or mathematically modelling fisheries for the EU. I loved it, particularly when I got to a point when the game paid for itself. I played eve as an undergraduate student, in the holidays. ![]()
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